Beyond Divinity Skills

The skill system, which would become a staple in later Divinity games, allows a character of any starting class to learn any skill. The system of attributes is also.

Divine Divinity
Developer(s)Larian Studios
Publisher(s)cdv Software Entertainment
Composer(s)Kirill Pokrovsky
Platform(s)Microsoft Windows
Release
Genre(s)Action role-playing game
Mode(s)Single-player

Divine Divinity is an action role-playing game developed by Larian Studios and published by cdv Software Entertainment for Microsoft Windows, which was released in September 2002. It has three sequels,[1]Beyond Divinity, Divinity II, and Divinity: Original Sin II. It also has a prequel, Divinity: Original Sin, and a spin-off, Divinity: Dragon Commander.

Gameplay[edit]

While exploring a dimly-lit sewer system, the male warrior character runs into a massed attack of lizardmen warriors and assassins. The character statistics and equipment windows are open. In the upper left is the auto-map window

Divine Divinity is an action role-playing game with a top-down camera angle and controlled primarily through the mouse. Its gameplay is focused on hack and slash combat and has significant similarities to Diablo, with features such as random equipment generation and a wide set of skills organized into archetypes.

Unlike Diablo, Divine Divinity also features a significant amount of traditional computer role-playing game elements such as branching conversation trees, non-combat skills like lockpicking, pickpocketing, and bartering, and a reputation and disposition system to track how NPCs will react to the player.

The game also incorporates point-and-click elements which allows the player to move and manipulate certain items in the world. For example, a barrel can be clicked and dragged to move it, revealing that a key is underneath it, or a hay bale can be clicked to spread it out and provide a bed for the player to rest.

The skill system, which would become a staple in later Divinity games, allows a character of any starting class to learn any skill.[2] The system of attributes is also open-ended, allowing the player to develop their character in any direction regardless of their initial class.[3]Empire earth 2 cheats for pc.

Plot[edit]

Two thousand years before the game begins, those who sat on Council of Seven in the land of Rivellon sacrificed themselves in the fight against a group of treacherous magicians, who had passed over to the dark side of magic.[4] To remember the Council of Seven, the 'Divine Order' was founded to pass on the knowledge of the wise men to the next generations.

At the beginning of the game, the player wakes up in a house in Aleroth, a town of healers. It is revealed that Mardaneus, leader of the town, has gone crazy, and the player is asked to help by traveling into the catacombs beneath the town to stop the undead mage Thelyron, who is driving Mardaneus mad. Once Thelyron is put to rest, Mardaneus appears to bring the player back to the surface.

With the crisis in Aleroth resolved, the player leaves to explore, and is ambushed by a dragon rider, but is saved by the appearance of the wizard Zandalor, who explains that the player is one of three Marked Ones, and asks the player to meet him at an inn. Shortly thereafter, the other two Marked Ones are discovered dead, leaving only the player. The player is invited to come to Castle Stormfist, home of Duke Janus, a young noble who claims to be the Divine, a messiah prophesied to protect Rivellon against the summoning of the demon Chaos. The player is forced to do menial tasks for Janus, and no matter what they do, they end up in a dungeon, and have to fight their way out.

Once free, Zandalor takes the player to where the Council of Seven met, and explains that in order to find the real Divine, the heirs to the Council of Seven have to be brought together. In doing so, the player learns more about the way events have been manipulated by the Black Ring, the evil organization dedicated to bringing the demon Chaos back to Rivellon; the orcs have been goaded into attacking humans, and the elves and dwarves are poised at the brink of war, until the player reveals the manipulation going on.

As the new council members assemble to complete the ritual that will turn the player into the Divine, Duke Janus appears, revealing himself to be the Demon of Lies, in league with the Black Ring and seeking to summon Chaos. The council is attacked and a number of the members slain, along with the player. The player returns to life, however, with new abilities as the Divine, and is able to reach the fortress where the Black Ring is summoning Chaos. The Divine defeats Janus, but finds a baby who was picked to be the vessel of Chaos, lying on the summoning altar, and carries the baby out in their arms.

Development[edit]

An early version of the isometric game engine was used by Larian Studios for its very first project, Unless: The Treachery of Death, in 1996. Larian Studios was about to sign a publishing deal with Atari, but it didn't come to be as Atari announced its departure from the PC platform.[5] Soon after Attic Entertainment Software joined Larian and Unless was turned into The Lady, the Mage and the Knight, a game set in the universe of The Dark Eye. Due to financial problems between the two development studios and its publisher, Infogrames, The Lady, the Mage and the Knight was canceled in July 1999.[6]

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Divine Divinity development started in early 1999[5] codenamed Project C and later Divinity: The Sword of Lies. The publisher forced Larian to change the name to Divine Divinity from Divinity: The Sword of Lies.[7]

The game was re-released in 2004 along with Beyond Divinity as a part of Beyond Divinity: Deluxe Edition. In 2009 a remastered version of Divine Divinity was released as a download on GOG.com, the main change being support for higher resolutions.[8]

In 2012 it was noticed that the source code of the 'remastered' version 1.4 was lost because of a backup failure. Later released Digital Distribution versions are therefore based an earlier version of the source code, containing some fixes from the 1.32 hotfix[9] (such as Finnigan's magic lockpicks), but not all bugfixes in the last retail version 1.34a.[10][11]

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic81/100[12]
Review scores
PublicationScore
CGW[13]
Game Informer7.75/10[14]
GameSpot8.6/10[15]
GameSpy[16]
GameZone7.8/10[17]
IGN8.5/10[18]
PC Format68%[19]
PC Gamer (US)84%[20]
PC Zone85%[21]
X-Play[22]

The game received 'generally favorable reviews' according to the review aggregation website Metacritic.[12]GameSpot opined that there is 'much more to Divine Divinity than its impressive graphics and music and its combination of hack-and-slash action and pure role-playing, and that says a lot for the game.'[15]

IGN declared, in summary, that 'Divine Divinity is a very easy game to get into and enjoy. It lacks anything memorable, like the party NPCs with minds and dialog of their own in Baldur's Gate II: Shadows of Amn, but it has atmosphere, tons of quests, and a great deal of variety to offer. Above all, it's plain fun to play, to develop your character and find ever-better weapons and armor, to face the foe around the next corner. And who knows..? With BioWare's assets tied up in light sabers and Black Isle Studios working on a game that has no strategic pause mode, perhaps Larian will step forward to carry the CRPG banner in the near future. We could do a lot worse.'[18]

Divine Divinity was a nominee for PC Gamer US's '2002 Best Roleplaying Game', GameSpy's 'PC RPG Game of the Year', RPG Vault's 'RPG of the Year' and GameSpot's 'Best Role-Playing Game on PC' awards, but lost these prizes to Neverwinter Nights and The Elder Scrolls III: Morrowind.[23][24][25][26] It was also a runner-up in GameSpot's 'Best Music on PC' and 'Best Game No One Played on PC' categories.[25] However, Divine Divinity won RPG Vault's awards for 'Surprise of the Year' and 'Outstanding Achievement in Music'; the publication's editors wrote that its score 'very proficiently supports the changing moods and locations in the game, never becoming either overwhelming or repetitive.'[23]

References[edit]

  1. ^'Beyond Divinity for Windows'. MobyGames. Retrieved March 15, 2011.
  2. ^'Divine Divinity - All info pages'. Locus Inn.
  3. ^'Divine Divinity'. Larian Studios.
  4. ^'The Prophecy: Pre-story to Divine Divinity'. Locus Inn.
  5. ^ ab'Divinity, The Sword of Lies Interview'. IGN RPG Vault. March 22, 2000. Archived from the original on July 13, 2011. Retrieved March 15, 2011.
  6. ^Swen Vincke (April 30, 2011). 'The truth about LMK'. Larian Studios. Archived from the original on August 15, 2001. Retrieved April 15, 2009.
  7. ^'Re: More Blood and Gore ? [Re: GabeN]'. Larian Studios. Archived from the original on July 22, 2014. Retrieved July 22, 2014.
  8. ^'A touch of Divinity at GOG.COM!'. Larian Studios.
  9. ^Larian Studios (May 2, 2003). 'Divinity patch English version 1.0034'. Larian Studios. Retrieved September 10, 2015.
  10. ^Swen Vincke (October 9, 2012). 'Hatching the Anthology'. Larian Studios. Retrieved January 18, 2013. The first problem with the release of the Anthology occurred back in April when we couldn't find back the 'remastered' source code that we used to re-release Divine Divinity on GOG back in 2009. It turned out that the programmer who since then left Larian hadn't made a correct backup of the code, and at that time we didn't have anything in place to check the backups.
  11. ^Lar_q (April 29, 2011). 'Status update (long overdue)'. Larian Studios. Retrieved June 28, 2015. Imagine then the unpleasant surprise when we discovered that we somehow managed to lose all the changes he made to the code !!! What looks like a fairly ok backup policy turned into an epic fail when we saw that one of the discs that had a big label on it (sort of) 'Divine Divinity GOG masters' contained not the 2009 release but the 2002 release. You couldn't see it from the contents of the disc because the dates were all ok, but that was only because the 2002 files had been recompiled. The actual changes weren't in the code that was on the disc
  12. ^ ab'Divine Divinity for PC Reviews'. Metacritic. Retrieved November 13, 2017.
  13. ^Charles Ardai (December 2002). 'Divine Divinity'(PDF). Computer Gaming World. No. 221. pp. 126, 128. Retrieved November 13, 2017.
  14. ^Kristian Brogger (December 2002). 'Divine Divinity'. Game Informer. No. 116. p. 148. Archived from the original on May 10, 2005. Retrieved November 13, 2017.
  15. ^ abGreg Kasavin (September 27, 2002). 'Divine Divinity Review'. GameSpot.
  16. ^Carla Harker (October 15, 2002). 'GameSpy: Divine Divinity'. GameSpy. Retrieved November 13, 2017.
  17. ^Michael Lafferty (October 21, 2002). 'Divine Divinity Review'. GameZone. Archived from the original on December 27, 2008. Retrieved November 13, 2017.
  18. ^ abBarry Brenesal (October 31, 2002). 'Divine Divinity'. IGN. Retrieved November 13, 2017.
  19. ^Alec Meer (November 2002). 'Divine Divinity'. PC Format. No. 141. Archived from the original on December 31, 2002. Retrieved November 13, 2017.
  20. ^Greg Vederman (December 2002). 'Divine Divinity'. PC Gamer. p. 108. Archived from the original on March 15, 2006. Retrieved November 13, 2017.
  21. ^Rhianna Pratchett (September 23, 2002). 'PC Review: Divine Divinity'. PC Zone. Archived from the original on July 2, 2008. Retrieved November 13, 2017.
  22. ^Greg Bemis (November 13, 2002). ''Divine Divinity' (PC) Review'. X-Play. Archived from the original on November 16, 2002. Retrieved November 13, 2017.
  23. ^ abStaff (January 13, 2003). '2002 RPG Vault Awards'. RPG Vault. Archived from the original on September 18, 2007. Retrieved July 26, 2019.
  24. ^Staff. 'GameSpy 2002 Game of the Year PC'. GameSpy. Archived from the original on September 14, 2008. Retrieved July 26, 2019.
  25. ^ abGameSpot Staff. 'GameSpot's Best and Worst of 2002'. GameSpot. Archived from the original on March 7, 2003.
  26. ^Smith, Rob (March 2003). 'The Ninth Annual PC Gamer Awards'. PC Gamer US. 10 (3): 48–50, 54, 58, 60, 66, 68, 70.

External links[edit]

  • Divine Divinity at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Divine_Divinity&oldid=923181258'
There are 96 skills and spells in Divine Divinity. Even though the skills and spells are divided among the three classes in the game, you can learn any of them that you want. We'll comment on a few of them here.
Alchemy: The first point of 'alchemy' allows you to combine potions. In particular, it allows you to combine health and mana potions to create restoration potions. Since restoration potions are much better than health and mana potions, learning a point of 'alchemy' is a very good idea. Later points in alchemy allow you to create potions using the herbs and mushrooms scattered around the world, but this is much less useful. Generally, if you need more potions it's easy enough to buy them.
Bless: You can earn a point of 'bless' by completing a quest for Sir Markham in the northern part of the dukedom.
Deadly Gift: The 'deadly gift' skill allows you to create traps. However, traps are wildly overpowered in the game, so you should only use this skill as a last resort.
Elemental Strike: You can earn a point of 'elemental strike' when you complete the Dragon Armor quest.
Enchant Weapon: This is the skill that allows you to add charms to your equipment. So it's useful to have all five points of this skill.
Freeze: The 'freeze' spell does just what it says, freezing most enemies in their tracks. It's your best friend against boss creatures, and it's a spell you should learn all five points of.
Hell Spikes: The 'hell spikes' spell doesn't look impressive, but it has two important things going for it: it's an area affect spell that doesn't require line-of-sight, and it can't be resisted. That makes it very useful for all classes to learn.
Identify: If you plan on loading and restoring your game in order to get the best equipment possible, then the 'identify' skill is a must have. Otherwise it isn't very important since it's easy to jump to shopkeepers and get objects identified for 100 gold each.
Meteor Strike: The 'meteor strike' spell is useful early in the game, but you'll need something more powerful by the end.
Poisonous Cloud: The 'poisonous cloud' spell isn't all that useful, but it allows you to kill NPC's that you can't otherwise attack (like Patriarch the dragon in the Wastelands).
Repair: Since once point of the 'repair' skill allows you to repair objects up to 60% of their maximum durability, and since there isn't any downside to repairing objects frequently, you only need one point in this skill.
Restoration: The 'restoration' spell heals hit points, so it's a useful spell for all classes to learn. You can gain three points of 'restoration' during the game: one for healing the wounded soldiers in Aleroth, one for passing the test in Nericon's Garden, and one via a spellbook in the Rivertown sewers.
Trader's Tongue: Money isn't very important in the game (chances are you'll end up with about a million gold), and so 'trader's tongue' isn't very important, either. But you can earn two points of the skill during the game: one for buying El'Gammon's 'magical' objects at the Blue Boar Inn, and one for reading the 'making money' books in the Merchant's Guild Archives in Verdistis.
True Shot: Our understanding is that this skill is broken.
Wisdom: Even if you add points to the 'wisdom' skill as soon as possible, it will only net you an extra level or two. So there are probably better ways for you to invest your skill points.

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